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1 to 1 Device Initiative
VISION STATEMENT:
The District will create a sustainable 1:1 program that provides all students with a device to access deep learning activities.
Classroom instruction at each level will integrate the use of the device as students develop core competencies through creativity, critical thinking, communication, and collaboration. Students can expect instructional shifts in the classroom. Two specific instructional shifts as stated in the strategic plan are:
Strategic Plan Focus: Instructional Model
Goal Two: Develop and implement instructional models to engage students in learning at deep levels.
Strategic Plan Focus: Assessment
Goal Three: Use authentic forms of assessment where students are expected to meaningfully apply essential knowledge and skills to new situations.
Instructional Use: A learner focused classroom is the focus of instruction, ensuring that students are engaged, challenged, and part of a personalized learning journey. A learner focused classroom engages the student in 6 areas: Voice, Choice, Self-Assessment, Critical Thinking, Innovation, Applied problem solving.
Role of Technology in a Learner Focused Classroom.
Voice: Engaging all students in a classroom discussion is difficult and time consuming, however technology allows students to engage in that conversation based on the modality they most feel comfortable. Introverts can take time to process their thoughts and share online, conversations are not limited to the classroom -they can begin online and then the dialogue can be processed and applied in the classroom.
Choice: The focus of instruction should be on skills and knowledge acquisition. How students demonstrate their mastery of this can be in multiple formats. Technology gives students additional access to other options to demonstrate their understanding and application of identified skills and knowledge. It also provides multiple venues for authentic audiences.
Critical Thinking: For students to question statements, positions, they need unfettered access to information. They can not be restricted to materials available in the classroom or library. In today's global classroom, students need to be able to search and vet resources for all sides of an issue. Technology provides that access along with tools to organize and visualize ideas. Technology also provides a protected environment for students to collect feedback and debate issues.
Problem Solving: Students use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems. Students develop, test and refine prototypes as part of a cyclical design process that looks to solve open ended problems.
Self Assessment: Technology gives teachers ability for immediate feedback, easy correlation to standards or identified skills makes technology. The ability for students to create a personalized learning path can also be powerful.
Innovation: Learners need the tools that give them access to data, tools to create prototypes, create visualizations.